![]() I'm assuming that this is the hatch that's discoverable by playing hide and seek with Mody twice? I'm not sure bc I've never actually bothered with playing any games with those brats - as such, I didn't even know that this was an option. This hatch will obviously allow all non-Dwarf members of your party to freely chillax with Withermoore if they would so choose. However, instead of crawling back out of the hole from whence he came climbed into, your Dwarf will emerge from a now visible hatch-type of door which will appear on ground next to said hole in the wall. ![]() Whether or not you want your Dwarf to talk to him alone is up to you, but - either way - whenever you're ready to leave, just go back to where you entered. In any event, once your Dwarf has successfully crawled inside of the walk he'll immediately find himself alone in the room where Lord Withermoore's been speared to the wall. However, if you have Beast (or another Dwarf) in your party - and you're in control of said dwarf when you inspect the hole - your Dwarf will simply crawl into it - no questions asked, after which Beast will wryly note that being "compact" can have its benefits. ![]() Interacting with it will usually trigger the narrator into noting that "you're too big to enter it*". Rather, if you examine at the wall in the vicinity of the method of entry listed in the entry, you'll find a small hole in the wall. In DE (haven't played any other version to know if it's different in those versions), to find Withermoore, you don't actually have to play multiple games of hide and seek with Mody, nor even have a shovel / a lizard.
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