![]() ![]() It's worth hanging with, if only because it's obvious that the people who helped popularize this genre still have more to say, more to do, and more they can dazzle us with. You won't run across any puzzles that will stop you completely dead in your tracks for a few weeks at a time, but you will definitely feel challenged more than a few times as you make your way to the end. ![]() Other than that, the game is paced very well and is enjoyable in small bursts. The game lets you play as five characters (thankfully, each of them carries a to-do list so you don't have to struggle to remember what you should be doing), and at least one of them is so cringingly bad you may want to give all their items to another character to carry out their tasks so you don't have to hear their voice. Ask him to read Chuck’s will and he will ask you to acquire proof. That said, the only other deterrent to being fully onboard here is the markedly fluctuating voice acting. As Delores, head into ThimbleCon and talk to the man in the upper left corner who you should recognize as Ransom’s old lawyer. That has always been the appeal of this genre, and thankfully that spirit perseveres here. But the deeper you get in, the more the DNA of its creators shines through: small moments that don't deserve or even merit funny writing (like looking at a toilet lid) unexpectedly provoke a chuckle, and puzzles that seemed aggravating before suddenly prove deceptively simple. The game is most enjoyable when it doesn't make winking reference to games that came out in the 1980s and frees itself from the proverbial fourth wall. In many ways, this point-and-click adventure both does and doesn't feel like a fresh experience. ![]()
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